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Python is an interactive, object-oriented programming language. In Blender, it is used as a general-purpose scripting language and to create add-ons to extend Blender's functionality.

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Decimate A Mesh To An Explicit Number of Vertices and Faces

I am building a machine learning dataset from a collection of 3D models. Training the models requires that the mesh have the same number of faces and vertices for every model in the dataset, which req …
Jack Rolph's user avatar
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0 answers
71 views

Calculating Area of Object as Rendered from the Camera

I am trying to build a program to optimise the position of a camera such that the object in question fills the render. The bounding box is inadequate for renders from 45 degree angles, for instance. I …
Jack Rolph's user avatar
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1 answer
253 views

Camera Matrix Not Updating After Moving Camera

I am developing a short macro to find the optimal distance to place the camera from an object, so it is fully contained in the render. One simple solution is to use the maximum side of the bounding bo …
Jack Rolph's user avatar
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1 answer
437 views

Render Surface Normals in Camera Space

I have some automated code below that I have written to set up render nodes for full output, depth, object index (segmentation) and surface normal maps. I notice the output of the normal map is in Wor …
Jack Rolph's user avatar