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Each vertex in a mesh can be assigned to one or more vertex groups. In each group it has a value between 0.0 and 1.0 called a vertex weight. Use this tag for questions about the use of vertex weights.

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Weird rigged object deform

First of all, I am aware of the issue here, which is that the Automatic Weights couldn't really figure out how to handle the object, that has separate meshes (shoelaces and its rings). My question: …
505Legion's user avatar
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