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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.

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Parenting Bones to IK Control Bone- Are Transforms inherited?

I have a Problem with my IK. I parented the Circled Bone to the IK Rig's Control Bone (Facing toward Camera). But the Circled Bone inherits weird transformtations. When I move the Control Bone in X, t …
David Schulz's user avatar