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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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1 answer
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Using the face edit mode as a texture in bge

In the blender game engine, is it possible to make it look like this when you actually play the game? Obviously, this was screenshotted outside of the game player while in edit mode, so maybe it's p …
Jacob_'s user avatar
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