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Transparency can be anything from an alpha-channel in an image, to shaders in the BGE, to transparency in a material, to the alpha pass in the compositor.

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which texture should I connect to which input in BSDF [duplicate]

I have a 3D bottle & 6 texture maps such as alpha.jpg, bump.jpg, color.jpg, color-blur.jpg, env.jpg & roughness.jpg . So I want to mix my texture maps in the shader nodes of Blender To achieve the fol …
Mahdi Ghorbani's user avatar