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Questions pertaining to Blender's built-in rigid body physics simulator and rigid body simulations in the Blender game engine. Rigid body physics are used to accurately calculate dynamic motion of non-deforming objects.
2
votes
1
answer
309
views
Filling a box with tools
As in this image,
I want to fill a box with some tools. I applied rigid body (active) to the tools and box (passive). All objects are made in real-world scale. The object's shape is changed to MESH t …
1
vote
1
answer
793
views
creating a hanging hose with soft body
I want to make a hanging hose similar to this image. I have been spending a day to find a way to archive a real rolled up hose effect. Please help guys
first I made the holder (not similar to the ima …