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Questions pertaining to Blender's built-in rigid body physics simulator and rigid body simulations in the Blender game engine. Rigid body physics are used to accurately calculate dynamic motion of non-deforming objects.

2 votes
1 answer
309 views

Filling a box with tools

As in this image, I want to fill a box with some tools. I applied rigid body (active) to the tools and box (passive). All objects are made in real-world scale. The object's shape is changed to MESH t …
xyz programm's user avatar
1 vote
1 answer
793 views

creating a hanging hose with soft body

I want to make a hanging hose similar to this image. I have been spending a day to find a way to archive a real rolled up hose effect. Please help guys first I made the holder (not similar to the ima …
xyz programm's user avatar