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The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.
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Camera not rotating around y-axis
I want camera to be rotated around y-axis, for an object placed at centre. Its rotating around z and x-axis, but not y-axis. … When I replace "[2]" with "[0]", the camera rotates around x-axis. But if I replace it with "[1]", the camera does not rotate. …
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Blender alternative to MAYA viewFit()
# Frame object to the camera. … If a camera is not specified, the camera in the active view will be used. After the camera is moved, its center of interest is set to the center of the bounding box of the objects. …
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Determining scaling factor of 3d model according to Camera position
For that, I need to ensure the model fits the Camera view well.
The Camera location will be provided by the client, which cannot be changed. The Camera can be positioned anywhere. … For determining the scaling factor, I think I would need to know the area captured by a Camera at the origin(since the 3d model will always be centered at origin). …
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How to shoot Rays from all 4 corners of Camera
My task is to detect how better a 3d model fits the camera view. The model is always located at he center, while the camera can be placed anywhere.
The model should not be outside the view of camera. …
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How to align Camera such that the selected object is in its View, and the Camera is placed i...
Now, the next thing is to place camera somewhere in first quadrant of y-z plane, so that Camera is by default facing the front of object. … If I use the View->Align View->Align Camera View to Selected, the camera is positioned anywhere in 3d space. I would necessarily want the x-location of Camera to be 0. …