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Hair is one of the two particle system settings. Hair particle systems can create strandlike systems.

2 votes
1 answer
517 views

How to make hair dynamics work with surface deform modifier and cloth simulation to make a b...

I have used a hair particle system to add fringes to the blanket, and have turned on hair dynamics. …
1 vote

How to make hair dynamics work with surface deform modifier and cloth simulation to make a b...

For anyone struggling with this problem, I successfully modeled the blanket with tassels by instancing the braided tassels onto the hair particle system using the particle instance modifier with the settings … To make the tassel bent along the hair particle a Particle Instance modifier is needed (see linked question above). …
Blunder's user avatar
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2 votes
1 answer
1k views

Getting instanced particles to follow paths of hairs in particle system with hair dynamics

I've created a plane with a hair particle system and with hair dynamics on. … I then used a particle instance modifier to add a custom cylinder to each hair particle, and turned on both 'create along paths' and 'keep shape'. …