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Hair is one of the two particle system settings. Hair particle systems can create strandlike systems.
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How to make hair dynamics work with surface deform modifier and cloth simulation to make a b...
I have used a hair particle system to add fringes to the blanket, and have turned on hair dynamics. …
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How to make hair dynamics work with surface deform modifier and cloth simulation to make a b...
For anyone struggling with this problem, I successfully modeled the blanket with tassels by instancing the braided tassels onto the hair particle system using the particle instance modifier with the settings … To make the tassel bent along the hair particle a Particle Instance modifier is needed (see linked question above). …
2
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answer
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Getting instanced particles to follow paths of hairs in particle system with hair dynamics
I've created a plane with a hair particle system and with hair dynamics on. … I then used a particle instance modifier to add a custom cylinder to each hair particle, and turned on both 'create along paths' and 'keep shape'. …