Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.
0
votes
0
answers
186
views
Creating a custom glossy volume shader with reflections?
I've imported a whitewater fluid simulation made in Houdini as a VDB and have managed to render it using the Principled Volume BSDF, but without the specular/reflection highlights that whitewater usua …
0
votes
How to properly apply an image sequence texture to an imported alembic file?
For anyone else having this issue, make sure you're creating a UV attribute and keeping 'deform input geometry' deselected in the ocean evaluate node in Houdini, then add an attribute promote node and …
0
votes
1
answer
695
views
How to properly apply an image sequence texture to an imported alembic file?
I've imported an alembic file of a fluid simulation from Houdini and am trying to apply a sequence of image textures (displacement maps that I have also exported from Houdini for the ocean spectrum, w …