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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.
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Blender to Unreal. Parented mesh .fbx export breaking
I've checked the pivots and seems to be fine for the rest of the Robot mesh. I realized this error (broken finger mesh) was floating in the Viewport and .avi. … So question is, how do I export a parented mesh from Blender? *I DID select all object/ mesh in Viewport in Blender and without using the outliner and this still gave the same results. …