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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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How to get my two objects move natural (trebuchet)?
so I've been working on two types of trebuchet. Following youtube tutorials got me this far:
1 trebuchet is working with a spoon at the end, but the launching object keep falling of even before it lau …