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Questions pertaining to Blender's internal physics or the Game Engine physics.

0 votes

Texture Based Collision

If it doesn't need to be physically accurate, you can cheat a little by using a small, low-res, invisible collider about the target region. This should work since only a small region of your plane nee …
smallobsession's user avatar
3 votes

Absolute lost at words for how to describe this softbody/fluid?

, there are a couple of free options you can use: Molecular Addon Probably your best bet, the Molecular addon uses a very flexible meshless mass-spring system to approximate a wide range of soft body physics
smallobsession's user avatar