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gandalf3
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how can I make an emission shader shine through a transparent material?

I am trying to use the emission shader to make a light, but I realized that it seems to be only shining through to a limited extent:

lighthouse with failed shader

These are the nodes for the light:

light nodes

These are the nodes for the glass:

glass nodes

How can I make it so that it illuminates objects on the other side of the glass?

ZCoder
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