Skip to main content

Adaptative ray bounces in Cycles

Sometimes, in order to avoid noise and render faster, I set the bounces to 0. The problem is that I don't get any reflection on water, glass, etc. I know that some nodes provide tests to stop a ray (like "is camera ray"). Can I get the best of both worlds: reflection but no noise?

I thought of controlling how many bounces a light path makes with nodes or python depending on what kind of materials it hits. Like get +1 bounce if glossy or so.

matali
  • 2.8k
  • 3
  • 28
  • 43