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Fixed grammar.
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Daniel
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SometimeSometimes, in order to avoid noise and render faster, I set the bounces to 0, but then. The problem is that I don't get any reflection on water, glass, etc... I know that some nodes provides testprovide tests to stop a ray (like "is camera ray"). Can I get the best of both worlds  : reflection but no noise and reflection ?

I thought of controlling how many bounces a light path makes with nodes or python depending on what kind of materials it hits ?. Like get +1 bounce if glossy or so.

Sometime, to avoid noise and render faster, I set the bounces to 0, but then I don't get any reflection on water, glass, etc... I know some nodes provides test to stop a ray (like "is camera ray"). Can I get the best of both worlds  : no noise and reflection ?

I thought of controlling how many bounces a light path makes with nodes or python depending on what kind of materials it hits ? Like get +1 bounce if glossy or so.

Sometimes, in order to avoid noise and render faster, I set the bounces to 0. The problem is that I don't get any reflection on water, glass, etc. I know that some nodes provide tests to stop a ray (like "is camera ray"). Can I get the best of both worlds: reflection but no noise?

I thought of controlling how many bounces a light path makes with nodes or python depending on what kind of materials it hits. Like get +1 bounce if glossy or so.

edited tags; edited title
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iKlsR
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adaptative Adaptative ray bounces in Cycles

Tweeted twitter.com/#!/StackBlender/status/352346790688866305
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matali
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