SometimeSometimes, in order to avoid noise and render faster, I set the bounces to 0, but then. The problem is that I don't get any reflection on water, glass, etc... I know that some nodes provides testprovide tests to stop a ray (like "is camera ray"). Can I get the best of both worlds : reflection but no noise and reflection ?
I thought of controlling how many bounces a light path makes with nodes or python depending on what kind of materials it hits ?. Like get +1 bounce if glossy or so.