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which texture should I connect to which input in BSDF [duplicate]
I have a 3D bottle & 6 texture maps such as alpha.jpg, bump.jpg, color.jpg, color-blur.jpg, env.jpg & roughness.jpg .
So I want to mix my texture maps in the shader nodes of Blender To achieve ...
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Why is the material looking better in the layout workspace than in the shading workspace?
What the title says. My material look lighter and worse in the shading worksapce and in the actual render. Why is that and how to change it so that the material could look like in the default layout.