I have some motion capture data in an FBX file. Using Autodesk MotionBuilder I can export it to BVH. It seems to work well, except for the rest position, which is very strange:
The screenshots above were taken in Blender 2.78, but the rest position is the same when opening the file in bvhacker.
The animation plays out just fine, but without the rest position it is nearly impossible to rig a character.
In Blender, I tried Pose > Apply Pose as Rest Pose, but that ends up distorting the entire animation, so it is useless.
Is there a way to redefine the rest position to a standard T-pose in a BVH file while still preserving the animation?