I tried importing UE4's marketplace skeleton template into blender. But the bones import with incorrect rotation and size as shown bellow.

enter image description here

The weights seem to be working, I can pose the character. But the IK constraints doesn't seem to work. I thought of manually rotating them all myself, but according to UE4's marketplace submission guidelines, that would break compatibility. How could I fix this?

  • $\begingroup$ the official importer is embroiled in license conflicts, so you might want to try this other *.fbx importer add-on blenderfbx.render.jp that uses the official fbx toolkit by Autodesk (but still is not 100% compatible with every fbx feature). $\endgroup$ – PeterT Oct 6 '14 at 15:16
  • $\begingroup$ currently in the official FBX importer only bones are imported into blender, no constraints are imported. $\endgroup$ – wardrums Oct 7 '14 at 1:05

Enable all these options while you import:

  • Import User Properties
  • Import Enums As Strings
  • Ignore Leaf Bones
  • Automatic Bone Orientation

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