Is there a way to scatter objects by texture(say, black and white texture like a checker map)? After scattering, the objects have to be instances and retain their original size and dimensions (without any deformations, squeezing you name it). Thanks for helping me out.
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1$\begingroup$ Maybe this is the answer: blender.stackexchange.com/questions/61918/… Add some screenshots of what you want to achieve or be more descriptive (with examples). $\endgroup$– cgslavCommented Dec 22, 2017 at 17:58
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1$\begingroup$ Related blender.stackexchange.com/questions/6250/… (same for Emitter particle system type) $\endgroup$– Mr ZakCommented Dec 22, 2017 at 18:45
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$\begingroup$ I've uploaded a screenshot. Here's the deal guys: I want the blue cone to scatter exactly where the white dots are. Thanks for the links btw $\endgroup$– ilyakCommented Dec 22, 2017 at 22:13
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