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Is there a way to scatter objects by texture(say, black and white texture like a checker map)? After scattering, the objects have to be instances and retain their original size and dimensions (without any deformations, squeezing you name it). Thanks for helping me out.I want the blue cone to scatter where the white dots are

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    $\begingroup$ Maybe this is the answer: blender.stackexchange.com/questions/61918/… Add some screenshots of what you want to achieve or be more descriptive (with examples). $\endgroup$
    – cgslav
    Commented Dec 22, 2017 at 17:58
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    $\begingroup$ Related blender.stackexchange.com/questions/6250/… (same for Emitter particle system type) $\endgroup$
    – Mr Zak
    Commented Dec 22, 2017 at 18:45
  • $\begingroup$ I've uploaded a screenshot. Here's the deal guys: I want the blue cone to scatter exactly where the white dots are. Thanks for the links btw $\endgroup$
    – ilyak
    Commented Dec 22, 2017 at 22:13

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