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Does anyone know a tool or an addon to quickly position many different objects (not copies of a single object) in a scene in rows with an offset?

Why do I need it? I make a mod for a video game. The script for exporting models from the game is not very convenient, all models are placed in one scene at the origin. There are several hundreds of objects on each map, and what object does it represent, as we say, "you can't figure out without half a liter")). With the help of this solution, I can pretty quickly place all the objects in the scene so that I can navigate to what is

The question is closed, thanks

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  • $\begingroup$ Must they be seperate objects? Or is it enough if it is a mesh? Do you want to pick randomly from a selection of forms? $\endgroup$
    – J.Doe
    Jun 20, 2019 at 7:43
  • $\begingroup$ I have several dozen (hundreds, thousands) of objects in one scene, which are either located at one point, or randomly located in the scene. I need a tool to arrange these objects in a scene in several rows (as in the picture, for example) $\endgroup$ Jun 20, 2019 at 7:50
  • $\begingroup$ Does sth speak agains the array modyfier? $\endgroup$
    – J.Doe
    Jun 20, 2019 at 7:53
  • $\begingroup$ As far as I know, the Array modifier creates an array of one object. and I have a lot of different objects $\endgroup$ Jun 20, 2019 at 7:55
  • $\begingroup$ please edit your original question to claryfie that you want to clone from a number of objects $\endgroup$
    – J.Doe
    Jun 20, 2019 at 8:19

1 Answer 1

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You could use a particle systhem.

  1. Group your objects in a collection
  2. Create an plane with as many vertecies as you want to spawn objects.
  3. Attach a particle systhem to this plane
  4. Adjust the particle system to spawn all particles in the first frame.
  5. Set the particle systhem to use the objects from the collection as particles.
  6. Set the scale of the particles to 1

enter image description here

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  • $\begingroup$ Thanks, I will try. can i make it in blender 2.79? $\endgroup$ Jun 20, 2019 at 8:23
  • $\begingroup$ some things might be calld different (instead of collections you need to use grops) but it works the same. dont forget to mark the question as answered and please clarifie your original question so people who search for it will be able to understand it without reading the comments first :) $\endgroup$
    – J.Doe
    Jun 20, 2019 at 8:31
  • $\begingroup$ It seems like what I need, but I do not understand how to save the result? I can not interact with these new objects "please clarifie your original question so people who search for it will be able to understand it without reading the comments first :)" - I don't understand what you mean. I use google translator (sorry for that))) $\endgroup$ Jun 20, 2019 at 8:52
  • $\begingroup$ J.Doe, thanks a lot, this is what I need $\endgroup$ Jun 20, 2019 at 9:47
  • $\begingroup$ In which way you want to interact with the new objects? Please describe your final goal in the original question. That makes it easier to answer. blender.stackexchange.com/help/how-to-ask $\endgroup$
    – J.Doe
    Jun 20, 2019 at 9:58

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