I am trying to model a tripod. The idea was to model just one leg, making it a group, and then create two group instances of the leg, rotate them +-120 degrees (to face each other) and voila. The problem I have though is that once rotated the grouped instances no longer move in the same global direction as the original leg. Instead, after the rotation, if I move the leg along the x axis, the instances will move along THEIR x axis thereby breaking the tripod apart.
Without rotation:
With rotation:
Is there a way to move these rotated instances in the same global coordinate as the original leg?
Thanks.