i have a mesh, i want to create bounding meshes that have box/convex shape that bounds around that mesh as close as possible in other way, my question is How to split a mesh into other sub meshes that have box/convex shape (by python scripting,modifiers) ... (or create an additional box that bound the mesh)
(for who interested in, my goal is : i want to create mesh convex collider to object in unity,because from unity 5.0 does not accept mesh collider with rigidbody, we have to use convex mesh collider ,but the convex mesh not bound good,there are spaces that have collider (while it shouldn't ) Thanks alot