I've got a mesh of a terrain. I'd like to create a simpler version that follows roughly the same shape. I've been using
Remove Doubles to do this (which gives me a better result than the
Decimate modifier), but have noticed that it can create intersections in the mesh, which causes me problems later on, particularly when using the
When removing doubles (red areas are intersecting faces):
What's the best way to remove these intersections after removing the doubles (or preventing them from happening)? I'm scripting this process, so would love to hear of any solution that doesn't involve manually selecting visible/invisible faces. Thanks!
Edit: Here's the Blend file in case anyone is interested.