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I'm trying to make a forest with a particle system, but I want a controlled variation in tree size. Is it possible to use a displacement texture or something similar to control the size of the particles?

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    $\begingroup$ This method also allows for controlling size of particles. $\endgroup$ Commented May 6, 2014 at 14:42

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Just add a texture to your emitter and in the influence panel of the texture choose Size for emitter particles or Length for hair particles.

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