I'm faced a problem that I can't find a workaround for.
Displacement Node and particles. I understand that in modifiers section of an object the particle effects have to be the last ones to make them follow the modifications, but what about Displacement Node?
I'm using multiple nodes on my setup to modify the actual displacement, so it's not possible for me to use the Displacement Modifier instead of Displacement Node. It would be great to make Particles just follow Adaptive subdivision + true displacement but I can live with normal subivision and displacement node (I duplicate the object and use one as emitter, with normal subdivision, and second use microdisplacement). Any workarounds to make it work?
.blend as example: mirror
My mirror of this .blend: mirror2
/edit: Have to edit because someone marked is as duplicate:
No, person you mentioned in link uses Displacement Modifier. There's no problem with Displacement Modifier and Particles. There's problem with Displacement NODE (material node), which is still in development, and I'm looking for a workaround.