I have a mesh that has flat top and bottom and I want to know if it's possible to edit the top and bottom just as if they were NURBS surfaces.
I have an example cube and two NURBS surfaces:
And I can achieve desired effect by converting to mesh, solidifying the two surfaces and using boolean modifiers:
However after doing these time consuming and irreversible steps I find that I want the surface to be curved differently.
Do I have to keep repeating these steps or is there a way to accomplish this amazing thing?