I'm looking for a way to make more seamless joints between separate objects when rendered with cycles.
I've noticed that joining multiple meshes will create a seamless edge, even between different material types. I'm hoping to accomplish this effect without having to destroy non-mesh objects, such as paths.
Here's a demonstration of the issue:
The top left is three separate objects, two paths and a sphere.
In the bottom right, the paths have been converted to meshes and joined with the sphere as a single object.
Here's what it looks like when rendered:
Is it possible to get these more seamless edges without having to join everything into a single mesh?