4
$\begingroup$

Genji

I would like to add the emission shader to the green parts of this texture. How would I do that? Edit: How do I make a mask from this texture

$\endgroup$
3
  • 1
    $\begingroup$ You should create a mask texture that is all black except for the emitting parts which should be white $\endgroup$ Commented Aug 6, 2017 at 23:49
  • 1
    $\begingroup$ Your going to want something lie this: imgur.com/a/8fcEJ I did this in photoshop, just select the colour range of green and then converted all of the green parts to white and put it over a black background. $\endgroup$ Commented Aug 7, 2017 at 1:16
  • $\begingroup$ May the dragon consume you! ;) Any reason the green areas do not have their own material? My first guess is that you have a geometry limit. $\endgroup$
    – Gusdor
    Commented Aug 7, 2017 at 11:46

1 Answer 1

9
$\begingroup$

First of all you'll need a map that will define the areas where light is being emitted from, like this: Emission Map Then to mask it over the diffuse map you'll need to create a simple node setup where you use the new texture to control the way two shaders mix, the white areas will use one shader, the dark ones the other one:

Node Setup

(You don't have to use a diffuse node, I just used it for the example) Your final result should be something like this: Final Result Obviously yours will be on the actual model. Hope this helps.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .