I am working to retopologize 3D scans into low poly models these days.
And now I could get the texture map and normal map automatically by using
blender and Instant Meshes. But my texture map looks weird (especially fingers and armpits) and I can't come up with the solution.
I used smart uv project (angle limit : 66, Island margin =0)
and one material with two textures (for normal and texture baking)
This is what I've done : increasing pixels of images of texture map, increasing vertices of low poly, making low poly smooth ..etc