I am a bit of a noob at blender. I have an Obj file and a Mtl file, which Windows' default model viewer can put the two together with no issue, so I know they're linked. When I import the Obj file, they both import in the list, but the model appears black with 0 light source, and white with one. I've tried fiddling with the diffuse, but no avail. The block-white colour does change if I change the light source. I've done my best to try and sort the issue by looking at the forums, but now I've come unstuck despite my best efforts.

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    $\begingroup$ Possible duplicate of .fbx export why there are no materials or textures? $\endgroup$ Jun 7, 2017 at 23:50
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    $\begingroup$ The thing is, reading this post doesn't help either. I just simply want to see the material to show on the model, so I can bake it and turn it into a UV map. But I can't get it to show, so I can't proceed. $\endgroup$ Jun 8, 2017 at 8:36
  • $\begingroup$ Without knowing more about your model, bottom line is that you have to create new materials using the provided textures targeting your desired render engine $\endgroup$ Jun 8, 2017 at 12:42
  • $\begingroup$ Is this in cycles or blender internal? $\endgroup$
    – dimitarsp
    May 15, 2018 at 20:18

1 Answer 1


If you're importing MTLs for your OBJs you need to make sure both the MTL and supporting UV texture JPGs/PNGs are selected during upload Otherwise your model will be missing textures , another noob here , just read this in a chat though, hope it helps


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