As the title says: my newly added parts in my mesh disappear when I change from edit into object mode.

And if I change the position of my mesh in edit mode it's still at the same spot in object mode.

My mesh is rigged and weight painted, I also made a few animations.

I already checked my layers, tried Alt+H but nothing helped. Making a new mesh wouldn't be a big deal, but I can't make always a new mesh if get the same problem, so I want to know how to solve this problem.

  • $\begingroup$ could you upload the blend file as well please? Use: pasteall.org/blend $\endgroup$
    – Vader
    Mar 23, 2014 at 18:07
  • $\begingroup$ I am not sure how to solve this problem but I know it has to do something with the rigging and animation $\endgroup$
    – Vader
    Mar 23, 2014 at 19:04
  • $\begingroup$ I just downloaded the blend file you uploaded to pasteall.org and I don't see the big extruded object either in object mode or in edit mode. Did you upload the correct file? $\endgroup$ Mar 23, 2014 at 19:17
  • $\begingroup$ Bizarre, I see what you mean: I just extruded that same face and the extrusion disappears for some reason after switching out of edit mode. I wonder if you have to set a keyframe for the extrusion in the beginning of the animation? It might be that the size & shape of objects need to have keyframes also. $\endgroup$ Mar 23, 2014 at 19:23
  • $\begingroup$ @BLendedUser If you need the shape keys, then at least you now will know what to research: how to edit Shape Keys to include edits to your model. $\endgroup$ Mar 23, 2014 at 19:46

1 Answer 1


Shape Keys

I just deleted the Shape Keys for Head_Cube.005 and now the extruded arm face stays throughout the animation:

enter image description here

I don't know any more about Shape Keys, but here is a link to them on the Blender wiki:

If you need the shape keys, then you will need to figure out how to edit them to incorporate the extrusion throughout the animation. I'd help more with them if I could, but I know nothing else about them.

  • $\begingroup$ Thanks a lot Thom ! :) Guess i can live without them till i learn more about blender. $\endgroup$ Mar 23, 2014 at 20:35
  • $\begingroup$ @BlendedUser No problem...I know the feeling! :) $\endgroup$ Mar 23, 2014 at 20:51

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