I started a low light interior bar scene with an emission shader on some paper lanterns. If I set the strength to 1, the color of the lanterns look great but there's too much light in the scene. If I set the strength to 0.2 then the light levels in the room look great but the color of the lanterns look dull & grey. Any ideas? Thanks
1 Answer
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You can try using the Filmic Blender set of Luts and OCIO configs that @Troy_s has been working on, to render images with a much wider dynamic range. Read this answer for a detailed description on how it works.