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I would like to create an “outer glow” to Suzanne the monkey so that It emits some red and purple lights (and the plane should reflect them).

To illuminate the monkey, I added the Emission shader and there are two cases:

  • Using low strength values keeps the colors but it doesn’t emit enough light.

  • Using high strength values emits the required light but the colors of the monkey change!

Changing the bloom settings is not a good idea for me as it affects the lighting in the whole scene and other glowing objects.

I tried to use Light Path node but it didn't help or maybe I didn't know how to use it properly. enter image description here enter image description here I need to emit light with the same red and purple colors (not yellow and purple with white line separating the two colors). How can I solve this?

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I guess there is more than one way to do this. I would have tried a RGB-Curve node with a Vector-Math multiplier before and probably after to tweak things (dial back the Green). Skip the color ramp and mapping nodes.

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