0
$\begingroup$

I'm making a car model for a game with interactable interior, so i have all buttons, pedals and other moveble objects as separate objects. How could i wrap them all into one UV map to texture them later?

$\endgroup$
2
  • $\begingroup$ You may join the objects with Ctrl+J, then unwrap it and finally bake their textures to one single image. Related: blender.stackexchange.com/questions/57944/… $\endgroup$
    – Paul Gonet
    Commented Sep 15, 2016 at 15:06
  • $\begingroup$ @PaulGonet - That's how we old folks did it in the times, before the texture atlas addon was a thing :-) $\endgroup$ Commented Sep 15, 2016 at 15:19

1 Answer 1

0
$\begingroup$

The easiest way to get the UVs of all meshes of a complex model into one UV map would be using the Texture Atlas addon. It's in Blender's Community Addon Catalog and can be activated in "User Preferences - Add-ons" (Search for "atlas").

enter image description here

Once activated, you can find it in "Properties Window - Render - Texture Atlas".

For an in-depth tutorial I recommend watching Gleb Alexandrow's great tutorial on how to use the add-on.

In case you already have separate UV maps, I'd use the settings I described in this answer.

The difference between the add-on and Paul Gonet's method is that the major part of the tedious "join - unwrap - separate" process will be done automatically.

$\endgroup$
6
  • $\begingroup$ Samrt UV randomize my UV, so it's too hard to find what is what on it ( $\endgroup$ Commented Sep 15, 2016 at 15:40
  • $\begingroup$ Even parts of one mesh being separated to opposite corners of UV ;(( $\endgroup$ Commented Sep 15, 2016 at 15:42
  • $\begingroup$ @Stanislav - check the second link in my answer. It's there for a purpose. $\endgroup$ Commented Sep 15, 2016 at 16:01
  • $\begingroup$ Oooooooh, ii see. But anyways i almost re umapped this big map :D $\endgroup$ Commented Sep 15, 2016 at 16:08
  • $\begingroup$ @Stanislav - it's just one method to achieve the goal. I used it to map complex models with up to 150 objects into one UV map. If my answer solved your problem, please consider marking it as "accepted". $\endgroup$ Commented Sep 15, 2016 at 16:17

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .