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New to blender so the question may be silly. Ok , so having multiple objects in the scene each one with it's own UV map and texture, I want to combine those textures in a single one. I researched a little and so far I managed this by baking the texture in a new image and new UV map, but the new UV map , most of the tutorials I followed, they are generated using the smart project, I suppose you could manually unwrap each object AGAIN but makes no sense doing it all over again. Anyway, the only problem I have with this Smart project is that it changes the resolution allocated for each island if I am not mistaken , for example, I have a humanoid and I setup my UV in such way that the face takes the most resolution, but the smart project messes that up I guess, so is there any way to preserve the ORIGINAL UVs and combine them in one without the need to re-unwrap the model?

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Have you tried to use the texture atlas feature? Basically you select all of your objects, create a new atlas, then chose "No_Unwrap" and "StartManualUnwrap".

Blender Texture Atlas

Manual unwrap should present you each model's UV map with correct aspect ratio. After you're done moving the UVs on the map, don't forget to hit FinishManualUnwrap.

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  • $\begingroup$ Will definitely give it a try for sure sir. Thank you for your answer! $\endgroup$ Commented Apr 29, 2016 at 23:42
  • $\begingroup$ I just tried it and it was perfect sir! $\endgroup$ Commented May 3, 2016 at 11:16

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