I'm making a car model for a game with interactable interior, so i have all buttons, pedals and other moveble objects as separate objects. How could i wrap them all into one UV map to texture them later?

  • $\begingroup$ You may join the objects with Ctrl+J, then unwrap it and finally bake their textures to one single image. Related: blender.stackexchange.com/questions/57944/… $\endgroup$ – Paul Gonet Sep 15 '16 at 15:06
  • $\begingroup$ @PaulGonet - That's how we old folks did it in the times, before the texture atlas addon was a thing :-) $\endgroup$ – metaphor_set Sep 15 '16 at 15:19

The easiest way to get the UVs of all meshes of a complex model into one UV map would be using the Texture Atlas addon. It's in Blender's Community Addon Catalog and can be activated in "User Preferences - Add-ons" (Search for "atlas").

enter image description here

Once activated, you can find it in "Properties Window - Render - Texture Atlas".

For an in-depth tutorial I recommend watching Gleb Alexandrow's great tutorial on how to use the add-on.

In case you already have separate UV maps, I'd use the settings I described in this answer.

The difference between the add-on and Paul Gonet's method is that the major part of the tedious "join - unwrap - separate" process will be done automatically.

  • $\begingroup$ Samrt UV randomize my UV, so it's too hard to find what is what on it ( $\endgroup$ – Stanislav Sep 15 '16 at 15:40
  • $\begingroup$ Even parts of one mesh being separated to opposite corners of UV ;(( $\endgroup$ – Stanislav Sep 15 '16 at 15:42
  • $\begingroup$ @Stanislav - check the second link in my answer. It's there for a purpose. $\endgroup$ – metaphor_set Sep 15 '16 at 16:01
  • $\begingroup$ Oooooooh, ii see. But anyways i almost re umapped this big map :D $\endgroup$ – Stanislav Sep 15 '16 at 16:08
  • $\begingroup$ @Stanislav - it's just one method to achieve the goal. I used it to map complex models with up to 150 objects into one UV map. If my answer solved your problem, please consider marking it as "accepted". $\endgroup$ – metaphor_set Sep 15 '16 at 16:17

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.