I have an object with multiple materials. All these materials have their own textures and their UV maps overlaps. How can I bake without editing textures and not overlapping textures?
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$\begingroup$ My answer on using multiple UV maps may also be helpful to you. $\endgroup$– DavidCommented May 14, 2016 at 16:01
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$\begingroup$ Hi David, with my all respect, the answer you linked is not solving my problem. I need to move my UV without loosing their texture. Can you unmark my question, there may be people out there with different ideas. Thanks you so much for your time. $\endgroup$– ValamorCommented May 14, 2016 at 16:28
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$\begingroup$ do you want to combine all those UV maps and textures into one UV map and one texture? $\endgroup$– user2816Commented May 14, 2016 at 18:23
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$\begingroup$ @Valamor, Blender's texture atlas functionality should do the trick. $\endgroup$– metaphor_setCommented May 14, 2016 at 18:33
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$\begingroup$ @R00t yes, I need one .png file that includes my textures and after that I will use it in my game engine. But the thing is, my UV maps are overlapping. So that my baked .png file is not correct. $\endgroup$– ValamorCommented May 14, 2016 at 18:33
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