While trying to figure out why my glass texture was not right I discovered an unexpected behaviour. Ref image:
I have two cameras in the scene - 1 active and 1 other. Depending on where my cursor/pointer is when I hit the render key (F12) I get different results, which are:
A. Cursor over top window = render result as image above. Active camera.
B. Cursor over either bottom window = render image from inactive camera....
Is this normal behaviour and therefore I'm missing something about the UV/Image Editor window that I should be looking into?
Blender 2.76
Note (edit): when I first entered the UV/Image Editor window, the other camera was the active one....