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I want to scale a lot of faces in the UV/Image Editor, If I select all of them and scale them the center of every face moves. Is there a way to scale all faces and keep their position, except selecting them seperately and scaling them down?

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This button in the UV editor is what you are looking for: enter image description here

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  • $\begingroup$ You may need to edit the actual faces in 3D view to Edge Split all the faces first. Otherwise they will remain attached to each other when you scale. $\endgroup$ – 3pointedit Jan 9 '18 at 1:53

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