Working with the UV Editor, I have a UV map that is scaled much larger than the source texture. The intent is that it should repeat, and it does. The problem is that I can't see the image in the editor window to place UVs. I've checked the "Repeat Image" box in the Display tool window and it works... until I zoom out past about 3 or 4 levels. Then the window increasingly fails to repeat until it's just a sliver in the lower left corner.
Am I doing something wrong, or is this a bug?
This is in Blender 2.82a, Windows 10