well here´s the thing I´m new to blender and I started creating a model of a human figure which I will animate in the near future. Now I´m supposed to start with the retopology phase, which gets really annoying cause every time I select the edit mode, the surface of my model is full of these millions of vertex/edges/etc. which difficults my work cause it gets really confusing to create a retopology of my model.
P.S.: I´ve watched retopology tutorials on youtube in which the view of such mesh is disabled in edit mode to make the work easier https://www.youtube.com/watch?v=3VC98kiy10Q