Blender's remesh tool produces a mesh of quad faces, but the vertices range from 3 to 5 connected edges. For example:
I'd like to be able to remesh so that every vertex has 4 connected edges, so that the mesh is a simple grid. This would be an easier topology for me to work with.
Is there a way to do that? If so, why doesn't remesh do that by default? If it isn't possible, what's the difficulty?