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7 years, 6 months ago
I have found a time consuming way to create one mesh object per character.
Start with a text object:
Alt+ C -> Select object and convert text to mesh.
Tab -> Go to edit mode.
Z -> Enter wire frame view
B -> Select each character with box select one at a time. Select bridge edge loops
P -> separate by selection
Repeat for each character.
Is there a way to bridge edge loops for all loose parts? A faster simpler way? Script?
Example of the problem with the mesh from text:
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Dec 5, 2015 at 20:02
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Instead of using Bridge Edge Loops, use Remove Doubles.
W > Remove Doubles.
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Dec 6, 2015 at 2:36
TARDIS Maker TARDIS Maker
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For easy conversion to mesh or to separate the characters
you can use
In the example i use
main deal is a node called separate text object, that converts to mesh and separates per character. (it alo works as curves or txt obj per character). Note that it preserves the original object and may later update.
It also has other text tools or mesh/curve tools to further get what you need (like removing doubles or having all in one mesh or animating separate etc etc)
In the picture, the separate text object node is the key.
The rest, the pink nodes is just an example to further process the mesh data into one single obj and remove doubles (can do other processes as needed)
Jan 28, 2016 at 10:34
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Referring to the answer Remove Doubles:
This function has been renamed in Blender 2.80 and onward:
It is now called MERGE BY DISTANCE.
Jun 26, 2021 at 10:07
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