I have a text (that displays ammo), which looks rather sloppy when it [text] is close to the camera. How would I convert this to a mesh that will still function as a text? I know I can convert it with Alt+C, but it stops functioning as a text object. I saw some videos, and it looks like I will have to use the UV editor with each number separate. How can I have a text display as a mesh, but still keep its function as a text object?
1 Answer
You can do this with the special text property only found in text objects.
In this case, I am using Always ➨ And ➨ Property
The property actuator copies another property from a different object. I am using the cube from this question to change the properties so you can see it updating.
I have two text objects, neither one of them have been transformed into a mesh. they both retain there edibility as a text object.
In this example, the text is white. see this question to change the text color.
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$\begingroup$ "neither one of them have been transformed into a mesh. they both retain there edibility as a text object." I want them to be objects but retain text functions. $\endgroup$ Apr 15, 2015 at 0:00
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$\begingroup$ What kinda of text functions do you want them to have? $\endgroup$ Apr 15, 2015 at 3:05
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$\begingroup$ @X-27 so they don't look 8-bit when camera is close to them. $\endgroup$– ruckusApr 24, 2015 at 1:09