I have been trying to use SheepIt! render farm for a short animation. Unfortunatly, File -> External Data -> Automatically pack into .blend DOES NOT pack linked objects from other .blend files. SheepIt! gives a warning that those libary links are not in the file to process.

Does anyone know how to successfully pack linked objects (not just textures) into a single .blend file?

I know that this question has been asked by Louie: How to pack all linked data inside the current .blend file.
Unfortunately he did not get a working soluion answer :-/

  • $\begingroup$ thank you very much Mr. Zak ... that did it :-) so I got a working file with the links and do a save as "Made Local" file for renderfarms $\endgroup$
    – Calendulo
    Commented Oct 15, 2015 at 6:33

1 Answer 1


To quickly get all the linked data in one .blend file you can use Make Local command.

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  1. Select all the objects which are linked (or simply A to select all).

  2. Press L and select All option. This will make all the objects, their data, materials etc. stored locally in this file, so create a full copy (in the same way as Append data, with only difference that you shouldn't search where to append from).

Note that you may want to save these locally stored objects as a new file so only to send it to renderfarm and not ruin linking of your original file.


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