this is the first question that I post here, I want to know how the ambient occlusion bake works due to the work I did on these 2 models (high poly is still wip)
and this is the AO bake I managed to make
I'm a complete noob when it comes to creating textures through bake, how can I avoid all that problems and artifacts in bake? for example the grid in the center has completely black results whereas the middle plate of the grip has a good result