I have modelled and textured a simple object using separate materials on the different parts of the object. I then created a separate texture and baked diffuse AO and normal all saved as separate textures using a 2nd UV map. This all worked fine. I then deleted all the materials and the original UV map. I created a new material with just one texture (the baked diffuse of all the sub materials) This material only seems to map to the UVs of the last sub material I deleted the rocks and grass. In edit mode I can see the UV mapping seems to include all faces. here is the object in edit mode with all faces selected......
Have I missed something obvious with assigning the UVs ?? As you can see in the top rendered view only the rocks and grass on the ground show the texture . In the lower image all faces appear to have correct uvs so why is the texture not appearing on all faces in the rendered view ?