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I have modelled and textured a simple object using separate materials on the different parts of the object. I then created a separate texture and baked diffuse AO and normal all saved as separate textures using a 2nd UV map. This all worked fine. I then deleted all the materials and the original UV map. I created a new material with just one texture (the baked diffuse of all the sub materials) This material only seems to map to the UVs of the last sub material I deleted the rocks and grass. In edit mode I can see the UV mapping seems to include all faces.blend snip 1 here is the object in edit mode with all faces selected......

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Have I missed something obvious with assigning the UVs ?? As you can see in the top rendered view only the rocks and grass on the ground show the texture . In the lower image all faces appear to have correct uvs so why is the texture not appearing on all faces in the rendered view ?

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  • $\begingroup$ I don't understand your issue. Could you please clarify? $\endgroup$ Commented Jul 5, 2015 at 18:08
  • $\begingroup$ Is it possible you could upload your .blend (with packed textures?) $\endgroup$
    – gandalf3
    Commented Jul 9, 2015 at 2:58

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Solved.......... Even though I deleted all the sub materials that I baked into the one texture, the material slots were still there. Once I deleted all the no longer required sub material slots the face textures appeared as expected.

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In the top render I can read the word mail on the box, so I think the texture is there, you just need some more lights so it shows.

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