I was thinking it would be cool to have a single bone control both the arm's direction and the rotation of the wrist like so:
The issue is that the control bone cannot follow the direction of the arm so the rotation of the wrist is influenced by the local rotation of control bone (which remains static). so a twisting motion of the control bone must be made in local space even when it is not aligned with the wrist which makes this confusing to work with:
Parenting the free floating control bone to the forearm bone isn't an option:
The only way to do this, that I can think of, is to unparent the entire hand so that only the control bone can rotate it. The issue with that is that I'd need to adjust the rotation of the hand every single time I move the arm rather than the hand staying in a neutral position.
I tried messing with the copy rotation
constraint on the control bone to copy the rotation of the forearm, but I can't get it to work right.
Anyone know if this is possible or am I forced to use another bone specifically for rotating the wrist.
ty.