is there any way to use a textures value as the input for the x/y offset of a translate node in the compositor? It just won't work. I'd like to create some kind of rgb artifacts and maybe some strange distortions.
1 Answer
1
-
$\begingroup$ indeed, that works. thank you. sorry i am to low of a member to upvote ;) $\endgroup$ Commented Jul 9 at 14:10