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is there any way to use a textures value as the input for the x/y offset of a translate node in the compositor? It just won't work. I'd like to create some kind of rgb artifacts and maybe some strange distortions.

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You should use the displace node instead.

enter image description here

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  • $\begingroup$ indeed, that works. thank you. sorry i am to low of a member to upvote ;) $\endgroup$
    – Testmensch
    Commented Jul 9 at 14:10

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